Earning rule
Room 12 reading group earns 1 star when they show a target behavior. Give the token immediately and name the behavior you saw.
A classroom token economy is a positive reinforcement system where students earn visible tokens for specific behaviors and exchange them for an agreed reward. Use this free generator to create a printable token board with clear targets, reward rules, reset timing, and staff prompts.
Positive behavior support
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Printable token board
Grade band: Grades 3-5
Room 12 reading group earns 1 star when they show a target behavior. Give the token immediately and name the behavior you saw.
10 minutes of partner reading
Reset after reading block
Show the visual first, then give a quiet verbal prompt.
Teach and model the token system before using it. Keep tokens visible, reinforce quickly, and adjust the goal if the student cannot earn success with reasonable support.
Name the student, group, or routine.
Use clear actions staff can observe.
Set the token count and earned reward.
Model the board before expecting success.
A classroom token economy is a positive reinforcement system where students earn visible tokens for specific target behaviors and exchange them for an agreed reward.
A useful token board includes the target behaviors, how many tokens are needed, the reward, when the board resets, and the prompt staff should use before giving a token.
Start with a small number the student can earn successfully. Many students begin with 3 to 5 tokens, then increase the goal after the routine is learned.
Yes. Token economies can support IEP behavior goals when they match the student's plan, teach replacement behaviors, and use reinforcement consistently.
Change the token economy if the student cannot earn success, the reward is not motivating, staff cannot use it consistently, or the target behavior is too broad.
Create printable behavior contracts with goals, reinforcement, response steps, and signatures.
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Create ABC observation sheets for behavior data, FBAs, and behavior intervention plans.